Animating Robots: Creative Robotics with Blender Application

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Event Info
Saturday
,
Thursday, June 6th, 7 – 8 PM
-
4:00 pm
Location

MAD Arts

481 S Federal Hwy

Dania Beach, FL 33004

Industrial robots are becoming increasingly accessible as tools for artists, yet programming them often requires specialized engineering knowledge that creates a barrier to creative experimentation. This workshop introduces a different approach: using Blender's animation environment as an intuitive interface for choreographing robotic movement.

Over two days, participants will learn how familiar animation techniques—including keyframes, constraints, and procedural workflows—can be translated into the movement of industrial robotic arms using Animaquina, an open-source Blender add-on developed specifically for creative robotic control.

Rather than focusing on manufacturing or industrial automation, the workshop explores robotics as a medium for artistic expression. Participants will investigate movement, performance, spatial choreography, and physical interaction while developing a deeper understanding of how robotic systems can become collaborators in installation, sculpture, performance, and digital fabrication.

Through demonstrations and hands-on exercises, participants will animate robots, simulate movements, and execute robotic performances in a safe, guided environment. The workshop concludes with participants creating and presenting a short robotic choreography or artistic concept.

Learning Objectives

Participants will:

  • Understand the creative potential of industrial robots within contemporary artistic practice.
  • Learn the fundamentals of robotic movement and safe operation.
  • Animate robotic motion using Blender.
  • Translate digital animation into physical robotic movement using Animaquina.
  • Prototype a robotic artwork, performance, or kinetic installation concept.

Workshop Schedule

Day 1 — Introduction to Creative Robotics

Robotics as an Artistic Medium
  • Contemporary examples of robotic art and performance
  • Creative possibilities beyond industrial automation
  • Understanding robotic movement and physical constraints
Robot Fundamentals
  • Degrees of freedom
  • Coordinate systems
  • End effectors
  • Safety around industrial robots
Animating Robots in Blender
  • Timeline animation
  • Keyframes and interpolation
  • Constraints and motion control
From Virtual Animation to Physical Motion
  • Introduction to Animaquina
  • Robot simulation
  • Executing animations on a physical robot
Hands-on Exercise

Participants create and execute their first robotic animation.

Day 2 — Procedural Motion and Creative Exploration

Procedural Animation
  • Introduction to Geometry Nodes
  • Generating movement algorithmically
Interactive Motion
  • Real-time robotic control concepts
  • Sensors and live inputs
  • Human-robot interaction demonstrations
Studio Session

Participants develop an individual or collaborative robotic choreography, installation concept, or performative sequence with guidance from the instructors.

Final Presentations

Presentation of projects followed by group discussion and critique.

Intended Audience

This workshop is intended for artists, designers, architects, animators, creative technologists, and other creative professionals interested in exploring robotics as a medium for artistic expression.
Participants should have prior experience with digital creative tools—such as 3D modeling, animation, digital fabrication, game engines, creative coding, or computational design—but no previous experience with robotics is required. Familiarity with Blender is beneficial but not essential.

The workshop is best suited for individuals looking to incorporate robotic motion, kinetic systems, or interactive machines into their artistic practice or creative research.

Requirements:
Participants should bring:
  • A laptop capable of running Blender
  • A three-button mouse
The workshop will provide:
  • Industrial robotic arm(s)
  • Blender and Animaquina
  • Sample project files
  • Demonstration end effectors
  • All necessary fabrication and robotic equipment
About
Luis Arturo Pacheco

Luis Arturo Pacheco is an Assistant Professor of Architecture at Florida Atlantic University and Director of the Interactive Machines Lab. His research focuses on computational design, robotics, digital fabrication, and intuitive interfaces for creative robotic control. He is the creator of Animaquina, an open-source Blender add-on that enables artists and designers to animate and control industrial robots using familiar digital animation workflows.

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